![]() Try to dodge as many skillshots as possible, and play accordingly to the enemies cooldowns. I will repeat myself a lot of time here, so here is a quick summary of what you have to do most lanes : Pay attention to the distance between you and the enemy, you often outrange everyone so don't take uncesserary risks just to get a soul. The downsize is that there is a 90 seconds window where you don't want to take a fight because you have everything on cooldown. If you time them right, you can give your team a HUGE advantage during teamfights. ![]() Go for these against heavy ap teams or heavy cc teams.Īt level 11, with the right runes, your ultimate, Locket and Redemption will all have 90 seconds cooldown, meaning that you can use them at the same time on several occasions. The thing is, this is rarely the case, your team has probably already enough champions to carry, and you will want to go aery most of the time. If you feel that considering the enemy team, you're mostly safe, you can go AD and try to carry the game. If you're laning with a tank or bruiser for fasting Senna, you have more kill potential, and the enemy bot will probably not be able to hard engage you, which gives you more time to stack souls. In any other situation, Fleet and lethality build is a great option. It will allow you to survive early game and hard engage. If the enemy botlane has a huge spike and will engage you level 2/3 (Pyke, Nautilus, Nami/Lucian to name a few), you can go Guardian instead of Aery. Is it really worth to go lethality considering that you can die pretty much anytime ? You need tankiness here, and again Aery is probably the best choice. You have no mobility and won't be able to escape if they play well. So you go Aery.Įnemy team has Malphite, Talon, Leblanc, Pyke ? Those are examples of champions that can reach and kill you or your carry without taking much risk. If your team has several carrys and damage, you probably don't need to go Lethality, and peeling your carries is the best thing to do here. Will I be able to stack souls during laning phase ? Who is laning with me and who am I laning against ? The main one is Aery, and I switch to Guardian or Fleet depending on my team and the enemy comp. I still think that I've played it enough to give you a good enough guide about this build, and Senna in general. You will find their op.gg at the bottom of the guide. I did not create this build, and I must credit Kluckadell and Starving IRL for it. This build gives you the tankiness you need to survive, while giving you the tools to peel your carry, at the expense of your damage. As a support, this is an issue because you want to protect your carry before yourself. You have to play safe and watch out for yourself. However, Senna is very fragile, and will die if caught by pretty much anyone. I immediately loved Senna's kit when she came out, her scaling, damage, long range, etc. I've been playing League since season 3, long time diamond stuck, but this season I've been able to peak GrandMaster 600LP and rank 1 Senna at some point by playing almost exclusively this aery build. ![]() She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.Hi everyone! I'm Le Kappastorm, a GrandMaster Senna OTP playing on EUW. ![]() Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. Wraiths gain increased Move Speed, are unselectable, and hide their identities. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance.Īttacks from Senna's Relic Cannon take longer to fire, deal bonus damage, and briefly grant her a portion of her target's Move Speed.įrom the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies. Senna can attack these souls to free them, absorbing the Mist that held them in death. When units die near Senna, their souls are periodically trapped by the Black Mist.
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